Keywords 10 rules the cards carry
A keyword is a rule printed on a card, identical on every card that carries it. Learning the 10 is learning most of the game — the rest is the effect written on each legend.
Despertar
Effect when it enters play.
Legado
Effect when it dies.
Guardião
Enemies must attack it before the Summoner.
Ímpeto
Can attack the turn it enters play — but only creatures on that turn. If there is no enemy creature, it attacks the Summoner.
Oculto
Cannot be targeted until it acts. Its attack out of hiding takes no strike back.
Solar
+1/+1 while it is day — +2/+2 if Primordial. Effects with a Solar phase only trigger during the day.
Lunar
+1/+1 while it is night — +2/+2 if Primordial. Effects with a Lunar phase only trigger at night.
Fervor
At the start of each of your turns, gain extra Faith (that turn only). It starts on your NEXT turn — not the turn the card enters play.
Offering
On entering play, you may send 1 card from your hand to the Tomb. If you do, this creature enters with +2/+2.
Servant
Can be played from the Tomb, paying 1 less Faith. When it dies, it goes to the graveyard like any other card.
How to play Duelo Folclórico
Duelo Folclórico is a turn-based collectible card game for two Summoners. Each brings a deck of 30 cards, starts with 30 Memory, and wins when the opponent's Memory reaches zero. A match takes a few minutes, runs in the browser and is free.