Duelo Folclórico

Keywords 10 rules the cards carry

A keyword is a rule printed on a card, identical on every card that carries it. Learning the 10 is learning most of the game — the rest is the effect written on each legend.

Despertar

Effect when it enters play.

338 cards with Despertar →

Legado

Effect when it dies.

103 cards with Legado →

Guardião

Enemies must attack it before the Summoner.

44 cards with Guardião →

Ímpeto

Can attack the turn it enters play — but only creatures on that turn. If there is no enemy creature, it attacks the Summoner.

43 cards with Ímpeto →

Oculto

Cannot be targeted until it acts. Its attack out of hiding takes no strike back.

62 cards with Oculto →

Solar

+1/+1 while it is day — +2/+2 if Primordial. Effects with a Solar phase only trigger during the day.

43 cards with Solar →

Lunar

+1/+1 while it is night — +2/+2 if Primordial. Effects with a Lunar phase only trigger at night.

81 cards with Lunar →

Fervor

At the start of each of your turns, gain extra Faith (that turn only). It starts on your NEXT turn — not the turn the card enters play.

25 cards with Fervor →

Offering

On entering play, you may send 1 card from your hand to the Tomb. If you do, this creature enters with +2/+2.

28 cards with Offering →

Servant

Can be played from the Tomb, paying 1 less Faith. When it dies, it goes to the graveyard like any other card.

45 cards with Servant →

How to play Duelo Folclórico

Duelo Folclórico is a turn-based collectible card game for two Summoners. Each brings a deck of 30 cards, starts with 30 Memory, and wins when the opponent's Memory reaches zero. A match takes a few minutes, runs in the browser and is free.

Read the full rules of the duel →